FF6AE

Last updated : 2013
Current version : 3.1.1
Stack : C#, winforms
Compatible with : FF6A (U)
Type : Multi-editor
Github repository
Presentation

FF6AE is an multi-editor for Final Fantasy Advance VI (USA) on Game Boy Advance (GBA). It's a C#/winforms utility with a UI heavily inspired by FF3usME, which is a similar editor but for the SNES/Super Famicom releases (respectively FF3us and FF6j). FF6AE was my first programming project outside school (first half of 2013), so the coding style here does not reflect my current coding style and how I would make things now.

FF6AE consist of five sub-editors, one for monster data, on for item data, one for spell data, one for actors data and finally an editor for the small and big fonts. You can download the last compiled binary (v3.1.1) in the release section. If you want to edit FF6A with a more complete and web-based tool, I suggest looking into FF6Tools.

main

monster

item1

item2

spell

actor

font

FF6AE

Last updated : 2013
Current version : 3.1.1
Stack : C#, winforms
Compatible with : FF6A (U)
Type : Multi-editor
Github repository
Presentation

FF6AE is an multi-editor for Final Fantasy Advance VI (USA) on Game Boy Advance (GBA). It's a C#/winforms utility with a UI heavily inspired by FF3usME, which is a similar editor but for the SNES/Super Famicom releases (respectively FF3us and FF6j). FF6AE was my first programming project outside school (first half of 2013), so the coding style here does not reflect my current coding style and how I would make things now.

FF6AE consist of five sub-editors, one for monster data, on for item data, one for spell data, one for actors data and finally an editor for the small and big fonts. You can download the last compiled binary (v3.1.1) in the release section. If you want to edit FF6A with a more complete and web-based tool, I suggest looking into FF6Tools.

main

monster

item1

item2

spell

actor

font